Ludotextual Studies: Journal of Visual Novels, Animation, and Media Arts
Ludotextual Studies publishes peer-reviewed scholarship on digital games as an art form, visual novels, interactive narrative, animation, and related media arts, with a particular focus on East Asian popular media. The journal is in preparation as a semi-annual publication appearing in March and September, with an editorial board currently being formed. An ISSN will be requested when the first issue is published in March 2027, and the journal is planned to be hosted through the University of Alberta's journal publishing service.
- Publisher
- IGWT Institute for Games, Written-narrative & Tropes
- Access
- Diamond Open Access; free to read and free to publish
- Review
- Double-anonymous peer review
- Licence
- CC BY 4.0
- Frequency
- Twice a year, March and September
- Call for papers
- December 2026
- First issue
- Planned for March 2027
- Hosting
- Proposal to the University of Alberta Library publishing program in preparation (deadline December 11, 2026)
Editorial policies
Peer review
Submissions to Ludotextual Studies are evaluated through double-anonymous peer review. The journal's editorial board is currently being formed.
Open access and licensing
The journal operates under a Diamond Open Access model, making all articles immediately free to read upon publication. Articles are published under the Creative Commons Attribution 4.0 International (CC BY 4.0) licence, and authors retain copyright to their work.
Publication ethics
Ludotextual Studies follows the principles of the Committee on Publication Ethics (COPE) across its editorial and publishing practices.
Fees
The journal charges no submission fees, article processing charges, or reader subscription fees.
Generative AI
The journal maintains a written policy governing the use and disclosure of generative artificial intelligence tools in submitted manuscripts and editorial review.